https://thearchdruidreport-archive.200605.xyz/2010/06/merlins-time.html
At the time I was introduced to the concept, I was holding on to one sense of identity and purpose which was rapidly disintegrating. Having left academia and the dream of becoming a philosophy professor, after finding academia to be an unsuitable environment, I was following a dream of starting an independent philosophy school, on a self sufficient farm, ideally in the Pacific North West. As I traveled and learned the ropes of basic farming and gardening, and tasted the various social scenes of different wwoof communities, I was dimly becoming aware of flaws in my vision. A snap shop of who I was at that time can be found in this, my first comment on the Archdruid Report, from 2011:
https://thearchdruidreport-archive.200605.xyz/2011/11/bringing-it-down-to-earth.html#c6766437156197714620
Shortly after that post, the various vague spirits whispering warning into the dimly lit alleys of my mind found an image to impress upon my soul the naivety of trying to live an idealistic country life running contrary to the cultural stream around me; the image being based in the film Jean de Florette. A French film, well worth watching for artistic value and excellent acting, about an idealist man's attempt to return to a country life, based on an abstracted understanding of agriculture, and the tragedy that follows from his failure to correctly integrate into the region. Too clearly I could recognize myself in Jean, and over a few months the impact of that film worked over me, dissolving my mental blockages against doubt in my all to similar dream. This dream thereby dissolving, left me like a plowed field, ready for the seeds of new visions to germinate.
Thereby the detour into who I was returns to Green Wizardry, which quickly took root and established a canopy over that bare soil. As much as I had learned about the difficulty of building the social relations needed for a separatist community project, I had learned more about the natural aptitude I had for riding the currents of the extant sub cultures, and for making a niche for my self as an experimenter of potentially sustainable modes of livelihood. Years of drifting and trial and error lead from that point to where I was last week when I resolved to start writing a Green Wizard Grimmore.
I found myself with a gig ranch sitting an up and coming property being developed along agroforstry and rotational grazing lines; working as a harvester for an intensive organic vegetable farm; working on my electric bicycle, my model of a transitory mode of transportation in sprawled out rural areas; stepping over the parts for a half finished solar dehydrator; tending an acre of hand cultivated staple crops; fire mitigating a friend's off the grid homestead; recruiting for a solar hot water mutual aid group; and coordinating a set of octi-annual folk-sustainability events. I realized that unlike the ideals I have held for myself in the past, which each existed in a comfortably distant future, freelance Green Wizardry was something that I have been actively living as my real livelihood for a couple years now. That being the case, I resolved that a good step to further level my self up as a wizard, and to serve the greater wizarding community I should write a grimmore.
'Grimmore' is a word for 'spell book' which alliterates well with 'green', and this blog is intended to be a guide to what I am doing in green wizardry, and lessons and observations learned. 'How to Guides' and 'What not to do' guides, based on things that I am actively trying will be shared as spells. Every D&D player knows that 'spells' are the powers a Wizard has to affect their reality; for my purposes doing a discrete project of green wizardry to completion counts as a spell. In addition to active spells, I have a lot to say about the theory behind the practice of Green Wizardry. This is meant as a continuation and expansion of Greer's origional project. Guest posts would be welcome from others trying to level up in the same tradition, or from Green Rangers, Green Druids, Green Bards, and other paths which would form natural allies to a Green Wizard on their quest.